We will be announcing details of the next IACDE 3D summit very soon (the new logo gives a hint about the theme), but in the meantime, a sneak peak of how I made this new logo in Blender and Substance 3D Painter.
Tag: Blender
In this tutorial I am going to show you how to easily model a custom brass button, then texture it and give it a raised logo effect with a displacement map made in Photoshop. It is a follow-up post to my last one, for people who aren’t using Substance Painter. Blender is completely free and can be downloaded from Blender.org, and a 30-day trial license of Clo3D at clo3d.com. It is best to have aRead More
In this tutorial I am going to show you how to easily model a custom brass button, texture it with a raised logo effect in Substance Painter, then register it as a new button in Clo3D. Blender is completely free and can be downloaded from Blender.org. You can get a 30-day trial license of Substance Painter at substance3d.com and a trial license of Clo3D at clo3d.com. It is best to have a familiarity with BlenderRead More
One thing that got me all messed up when I started using multiple 3D apps is that the mouse button navigation was different from app to app and this can be tough to deal with. I recommend changing some settings to make it easier to navigate and to follow along with my tutorials. Autodesk’s Maya is very widely used in the film industry and many consider it to be an industry standard, so many CGRead More
It’s time to start writing again. I wrote this blog for many years because I was exploring my craft, examining other people’s work, seeking to learn and improve, and to share the journey in case anyone might benefit from what I found. I think at one point I ran out of things to say. But now, a new chapter in the blog. A few years ago I started exploring the world of 3D design andRead More