Making Displacement Maps in Photoshop for raised graphics in Clo3D

The rubberized graphic logo I created for my IACDE jacket submission was made using a displacement map done in Photoshop. It’s the most basic kind of map and learning how to use maps can be very useful for 3D modeling.

I start with a basic graphic and convert it to a png file with a transparent background

The I create the displacement map and give it some blur to soften the transition from low to high.

Blur the graphic to give a softer transition

Then I change the material type to give it the rubberized effect.

Change the graphic material type, roughness and reflection intensity to give a rubberized effect

Finally I adjust the V-Ray lights to give a rim lighting effect which will highlight the sleeve. Clo3D’s V-Ray lights can be adjusted to work just like studio softboxes to give a lot of control over your image.

Rim lighting is a studio photography technique to give separation between a dark subject and a dark background. It’s an effect borrowed from the masters of Chiaroscuro; study the works of Caravaggio to find inspiration for this effect.
Caravaggio works found by Italy art experts

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