Get up close to show beautiful details in your 3D renderings. In this video I walk you through one of the somewhat hidden features of Clo3D, using UV Maps to create custom buttons with Photoshop. I will also look at applying a new material type to achieve sub surface scatter lighting effects for materials like real horn.
Get the instruction in the video, and refer back to these steps below later when you forget what you saw in the video.
In Clo’s Button Property Editor, select a shape and note the name of the button when you hover over it. In this case I used the first shape, Sew-Through button #1.
The UV Maps for the built-in button shapes can be found at c:\Users\Public\Public Documents\Clo\Assets\Materials\Hardware & Trims\Button & Button hole\Button UV Texture Maps. Find the UV map that corresponds to your button.
In the Button Property Editor, select the texture you created with the UV map, change the material Type to Skin in order to get the subsurface scattering, decrease the Roughness and increase the Reflection Intensity to give the look of polished horn buttons. If you are making a solid plastic, metal, or other material, select the appropriate material type instead of Skin.